How Panic Button became masters of the Switch port

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The Switch is a remarkable little machine. Part handheld and part home console, the device is home to some wonderful Nintendo-made exclusives such as The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. It's also home to some rock-solid ports, including Rocket League and the Nazi-slaying Wolfenstein II: The New Colossus. These versions are visibly inferior to their PS4, Xbox One and PC counterparts, with murky textures and adaptive resolutions that frequently hover below 720p. Still, they are undeniably impressive, offering the same ferocious gunplay and bombastic humor whether you're playing at home or the back of a bus.

The wizards behind these seemingly-impossible ports? Panic Button, a developer in Austin, Texas with less than 50 employees. It's an unusual specialty -- some companies, such as Bluepoint Games, have earned a reputation on their ability to remake and remaster classic titles such as Uncharted: The Nathan Drake Collection and Shadow of the Colossus. Few, though, are able to match Panic Button's skill at bringing so-called 'triple-A' games to effectively tablet-grade hardware.

(Read more on Engadget)